How to Play

The Goal

The aim of each puzzle is to charge the battery as much as required. Too much and you'll overcharge, too little and you'll underpower, electricity is a precise endeavour!

The Grid

Each puzzle is a grid of cells. Click any cell to start your path. From there, you can only move to cells directly above, below, left, or right of your last cell. You cannot revisit a cell you've already passed through.

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50
50
100
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An example grid

Electrictity can't be contained easily, your path only ends when no valid moves remain; you can't stop halfway with adjacent cells next door!

Cell Types

200
Charge

Adds its value to your total charge when traversed.

x2 next
Amp Next

Multiplies the value of the next cell in your path by its value.

x2 all
Amp Global

Multiplies your entire accumulated charge by its value when traversed.

Blocked

Cannot be traversed.

Charging

Once your path is complete, you can attempt to charge the battery. If your total matches the target exactly, the battery is fully charged. Too little and you're underpowered. Too much and you've overcharged the circuit.

Good luck, the power grid needs you!